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NewsProjectsMobile Content Communities for Gaming FUGA: Measuring gaming enjoyment PASION - technology for social presence Health and Communication Simulation Games PublicationsBohil, C. J., & Biocca, F. A., “Cognitive Modeling of Video Game Players”, MINDLab Technical Papers, 2007 view Saari, T., Ravaja, N., Turpeinen, M. and Kallinen, K. “Emotional Regulation System for Emotionally Adapted Games.”, Proceedings of FuturePlay 2005 conference, 13.-15.10. 2005 Michigan State University, USA., 2005 view Ravaja, N., Saari, T., Salminen, M., Laarni, J., Holopainen, J. and Järvinen, A. “Emotional response patterns and sense of presence during video games: Potential criterion variables for game design. ”, Proceedings of NordCHI 2004. 23.-27.10. 2004, Tampere, Finland., 2004 view Salminen, M., & Ravaja, N. “Oscillatory brain responses evoked by video game events: The case of Super Monkey Ball 2”, CyberPsychology & Behavior, in press view Ravaja, N., Saari, T., Salminen, M., Laarni, J., & Kallinen, K. “Phasic emotional reactions to video game events: A psychophysiological investigation”, Media Psychology, in press view Ravaja, N., Laarni, J., Saari, T., Kallinen, K., & Salminen, M., “Phasic psychophysiological responses to video game events: New criterion variables for game design”, Proceedings of HCI International 2005, G. Salvendy (Ed.), Mahwah, NJ, Lawrence Erlbaum Associates, 2005 view A.E. Voiskounsky, O.V. Mitina, A.A. Avetisova “Playing Online Games: Flow Experience”, PsychNology Journal, Volume 2, Number 3, pp 259 – 281, 2003 view Laarni, J., Ravaja, N. and Saari, T. “Presence experience in mobile gaming ”, Proceedings of Digra gaming conference, 16.- 20.6. 2005 Vancouver, Canada., 2005 view Ravaja, N., Laarni, J., Kallinen, K. and Saari, T. “Spatial Presence and Emotional Responses to Success in a Video Game: A Psychophysiological Study. ”, Proceedings of Presence 2004. 13.-15.10. 2004, Valencia, Spain., 2004 view Ravaja, N., Saari, T., Turpeinen, M., Laarni, J., Salminen, M., & Kivikangas, M. “Spatial presence and emotions during video game playing: Does it matter with whom you play? ”, Presence: Teleoperators and Virtual Environments Number Special Issue, in press view Ravaja, N., Saari, T., Turpeinen, M., Laarni, J., Salminen, M. and Kivikangas, M., “Spatial Presence and Emotions during Video Game Playing: Does it Matter with Whom You Play? ”, Proceedings of Presence 2005 conference, 21.-23.9.2005 London, UK., 2005 view Ravaja, N., Laarni, J. and Saari, T. “The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. ”, Proceedings of Digra gaming conference, 16.- 20.6. 2005 Vancouver, Canada., 2005 view Saari, T., Ravaja, N., Laarni, J., Kallinen, K. and Turpeinen, M. “Towards emotionally adapted Games. ”, Proceedings of Presence 2004. 13.-15.10. 2004, Valencia, Spain., 2004 view Saari, T; Ravaja, N., Laarni, J. and Turpeinen, M. “Towards emotionally adapted games based on user controlled emotional knobs. ”, Proceedings of Digra gaming conference, 16.- 20.6. 2005 Vancouver, Canada., 2005 view Saari, T., Ravaja, N., Laarni, J. and Turpeinen, M., “User Controlled Emotional Regulation System for Games Based on Form Factor Adaptations. ”, Proceedings of HCI International 2005, Las Vegas, USA, 24.-26.7. 2005., 2005 view Labs |
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