|

|
33 to 40 of 378 publications
<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 >>
|
Experiential commerce: A summary of research investigating the impact of virtual experience on consumer learning
2005
DOC749.pdf Terry Daugherty, Hairong Li, Frank Biocca Online Consumer Psychology: Understanding and Influencing Consumer Behavior in the Virtual World Mahwah, NJ: Lawrence Erlbaum Associates
| User Experience-Based Adaptation of Information in Mobile Contexts for Mobile Messaging.
2005 Saari, T.; Turpeinen, M.; Laarni, J. and Ravaja, N. Proceedings of HCI International 2005, Las Vegas, USA, 24.-26.7. 2005.
| Emotional Regulation System for Emotionally Adapted Games.
2005 Saari, T., Ravaja, N., Turpeinen, M. and Kallinen, K. Proceedings of FuturePlay 2005 conference, 13.-15.10. 2005 Michigan State University, USA.
| User Controlled Emotional Regulation System for Games Based on Form Factor Adaptations.
2005 Saari, T., Ravaja, N., Laarni, J. and Turpeinen, M. Proceedings of HCI International 2005, Las Vegas, USA, 24.-26.7. 2005.
| Towards emotionally adapted games based on user controlled emotional knobs.
2005 Saari, T; Ravaja, N., Laarni, J. and Turpeinen, M. Proceedings of Digra gaming conference, 16.- 20.6. 2005 Vancouver, Canada.
| Group-Centered Personalization Technologies for Facilitating Organizational Learning.
2005 Saari, T., Laarni, J., Ravaja, N. and Turpeinen, M. Proceedings of HCI International 2005, Las Vegas, USA, 24.-26.7. 2005.
| Spatial Presence and Emotions during Video Game Playing: Does it Matter with Whom You Play?
2005 Ravaja, N., Saari, T., Turpeinen, M., Laarni, J., Salminen, M. and Kivikangas, M. Proceedings of Presence 2005 conference, 21.-23.9.2005 London, UK.
| Phasic psychophysiological responses to video game events: New criterion variables for game design
2005 Ravaja, N., Laarni, J., Saari, T., Kallinen, K., & Salminen, M. Proceedings of HCI International 2005
|
<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 >>
|