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Psychology of Online Gaming

Players’ demographic characteristics, likeability of success and behavior patterns (interactive, motivational, addictive, etc.) are investigated within online gaming environments. Cross-cultural data are collected, including comparable results pertaining to the Russian, French, and Chinese communities of online gamers. Patterns of players’ choice of particular games are being investigated.



from 2004-01-01 to 2008-12-31
Alexander Voiskounsky



Publications:

A.E. Voiskounsky, O.V. Mitina, A.A Avetisova, “Communicative Patterns and Flow Experience of MUD Players”, Int. J. Advanced Media and Communication, Volume 1, Number 1, pp 5-25, 2005 view

Saari, T; Ravaja, N., Laarni, J. and Turpeinen, M. “Towards emotionally adapted games based on user controlled emotional knobs. ”, Proceedings of Digra gaming conference, 16.- 20.6. 2005 Vancouver, Canada., 2005 view

Ravaja, N., Saari, T., Turpeinen, M., Laarni, J., Salminen, M. and Kivikangas, M., “Spatial Presence and Emotions during Video Game Playing: Does it Matter with Whom You Play? ”, Proceedings of Presence 2005 conference, 21.-23.9.2005 London, UK., 2005 view

Ravaja, N., Laarni, J., Saari, T., Kallinen, K., & Salminen, M., “Phasic psychophysiological responses to video game events: New criterion variables for game design”, Proceedings of HCI International 2005, G. Salvendy (Ed.), Mahwah, NJ, Lawrence Erlbaum Associates, 2005 view

Ravaja, N., Laarni, J. and Saari, T. “The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. ”, Proceedings of Digra gaming conference, 16.- 20.6. 2005 Vancouver, Canada., 2005 view



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