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Mobile Content Communities for Gaming
MC2
The MC2 project studies the social meaning and impact of new communication technology for communities that are interested in mobile gaming. The expected results of the MC2 project include evaluated and tested scenarios of mobile community gaming, template-based design tools that allow people to create their own games and game-related content, new open source tools to empower the community activity, and company-specific case studies to help the industry partners to benefit from community-created content.

The project MC2, which started in June 2003, has the goal of understanding the roles of mobility, community and user experience in playing games. The project studies the social meaning and impact of new communication technology for communities that are interested in mobile gaming. It builds an environment for monitoring and modeling the ecosystem of communities and commercial actors around open and collaboratively created game-related content. The project addresses the following five themes: 1. Why do people play mobile games? What makes a good individual and social gaming experience? 2. How to model community activity related with mobile content and mobile games? 3. What collaborative tools, environments and services are needed for the creation of game-related open content? 4. What business opportunities and structures emerge around community-created open content? 5. What is the relationship of gamers and gaming to other forms of media content? In order to answer these questions we are conducting a practice-oriented, multi-disciplinary, and international research with both operational and contextual dimensions. The contextual components consist of gaining deep understanding of digital communities through modeling and reflecting on the (1) gaming community activity, (2) individual and social experience of playing games, and (3) theory and practice of game research. The operational components are (1) building and nurturing a community of people interested in making content for and with mobile devices, (2) developing tools and processes that will support mobile gaming communities in collaborative game design, documentation of shared experiences, and gaming-related storytelling, and (3) experimenting with new mobile game genres, mobile augmented reality games, and hybrid media games that combine mobile gaming with other media channels, such as digital television. The research is done in active collaboration with participating industry partners. Co-operation between the Finnish research groups: Helsinki Institute for Information Technology, Helsinki School of Economics and University of Tampere as well as the research groups at the University of California, Berkeley and MIT Media Laboratory. The expected results of the projects include evaluated and tested scenarios of mobile community gaming, new template-based design tools that allow people to easily make their own games and game-related content, new open source tools to empower the community activity, company-specific case studies to help the industry partners to benefit from community-created content, academia/industry network that is self-sustaining, and guidelines for best practices for further use.

from 2003-06-01 to 2006-06-01
Marko Turpeinen; Timo Saari




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